
The third piece of GameInformer coverage was just released: a sixteen minute interview with Monolith's Michael de Plater, the director of design of Middle-earth: Shadow of Mordor. He talks about creating the ultimate sandbox for fans of Middle-earth, and how the gaming industry is starting to focus more and more on player freedom.
Are you looking forward to adventuring through Mordor and possibly visiting various landmarks such as Mount Doom and Barad-dûr (or what's left of it)? Leave your opinion in the comments!