Middle-earth: Shadow of War introduces some RPG customization mechanics in the form of "Gear", which functions as equipment that affects Talion's performance and abilities and offer wide selection in gameplay approach. Gear is forged whenever a captain is killed. The level and quality of the gear is determined by the level and title of the captain when they are killed.
Categories[]
There are eight types of gear and six gear slots, each for a specific types of gear.
Swords determine the damage dealt by Talion's basic attacks, Counters, Executions and Glaive Attack. Swords tend to have special effects relating to open, melee combat.
Daggers determine damage dealt Stealth and Ground Executions. Daggers tend to have effects relating to Stealth Kills and Quick Throw.
Hammers, Bows and, Longbows all fit in the ranged slot and determine the damage of Ranged Attacks, including Power Shot. Ranged weapons tend to have effects related to the effects of their projectile, or bonuses gained from hitting enemies with them. Ranged equipment have varying ammunition limit, which may increase when the gear is leveled up. Ranged weapons come in three different types that differ in their charged effects:
- Bows do not have any special property to their Charged Shots.
- Longbow's charged projectile pierces through the target and hits anyone and anything further beyond within its trajectory.
- Hammer's charged projectile causes an AoE blast that staggers enemies around the impact. The blast is indiscriminate and damages Talion's allies and enemies alike. A hammer's charged headshots are also strong enough to knock Uruk captains off their foot.
Armor determines the player's maximum Health. Armor tends to have effects that are related to damage received, immunities, and perks that activate after taking damage.
Cloaks determine the effectiveness of the player's stealth. Cloaks tend to have effects related to stealth and stealth abilities.
Runes are unlocked after recovering the New Ring and determine the player's maximum focus. Runes tend to have effects relate to followers and their abilities.
Upgrade and Modification[]
Scaled Upgrade[]
All gear that is below Talion's level and currently has no uncompleted challenge can be upgraded by spending Mirian. The equipment will automatically have its basic attribute scaled to the appropriate level, while special properties of Rare, Epic and Legendary gears will remain the same.
Destroying Gear[]
Gear, with the exception of Unique Legendary sets and Talion's starting gear, can be destroyed and exchanged with Mirian.
Gemstones[]
Each gear slot has corresponding gemstone slot that adds useful effects to help Talion's performance. These gemstones are divided into Warrior Gem, which gives attack boosts related effects; Life gem, which has health-increasing and health-stealing effects; and Wealth gem, which gives various bonuses depending on which slot its put in. Gems can be looted from treasure-carrying Uruks or collected as rewards from doing missions.
Gemstones are also available in different grades from Regular, Carved, Polished, Refined and Perfect, in descending order. Higher grades gems gives greater effects, but are more difficult to obtain. Player can create a higher grade gem by sacrificing three gems of one rank below it. This means, not accounting for higher-grade gem drops, to create one Perfect Gem alone requires players to collect 81 Regular grade gems of the same type.
Gear | Effects | Regular | Carved | Polished | Refined | Perfect |
---|---|---|---|---|---|---|
Weapon | Increase Damage inflicted with this weapon | 10% | 15% | 20% | 25% | 30% |
Armor and Cloak | Increase all Damage inflicted by Talion | 5.0% | 7.5% | 10.0% | 12.5% | 15.0% |
Rune | Increase Damage inflicted by followers | 10% | 15% | 20% | 25% | 30% |
Gear | Effects | Regular | Carved | Polished | Refined | Perfect |
---|---|---|---|---|---|---|
Weapon | Increase Health stolen by this weapon | 4% | 8% | 12% | 16% | 20% |
Armor and Cloak | Increase maximum Health | 10% | 15% | 20% | 25% | 30% |
Rune | Reduced Damage to followers | 10% | 15% | 20% | 25% | 30% |
Gear | Effects | Regular | Carved | Polished | Refined | Perfect |
---|---|---|---|---|---|---|
Weapon | Increase chance that enemy killed with this weapon to drop Mirian | 5.0% | 7.5% | 10.0% | 12.5% | 15.0% |
Armor and Cloak | Increase XP earned | 5.0% | 7.5% | 10.0% | 12,5% | 15.0% |
Rune | Captains gain level when recruited | 1 | 2 | 3 | 4 | 5 |
Sword Breakers[]
When Talion is killed by an Olog-hai, there is a chance that the Olog will break Talion's sword, rendering it inaccessible. However, when the Olog that broke the sword is killed, Talion can recover it, and it's level will increase by 5. Swords can be broken and reforged any number of times, but it will not be upgraded past level 90.
Types of Gear[]
Common[]
Common gear is looted from ordinary Nemeses. Common gear only has basic attributes and lacks any special properties. It has no advantages above higher tier gear but can be upgraded without finishing prerequisite objectives.
Rare and Epic[]
Rare and Epic gear is looted from Rare and Epic Nemeses. Rare and Epic Gear has special properties that can be unlocked by accomplishing a challenge necessary to unlock the effect, with Rare gear having one effect and Epic gear having two effects. The gear has to be equipped when accomplishing said challenges for the game to consider it as completed. After the challenge is complete, the gear then can be upgraded for the first time, unlocking its potential while also having its level increased. Completing a Rare/Epic gear challenge also makes it liable for Scaled Upgrade.
Legendary[]
Legendary Gear is powerful gear with unique and predetermined powers which, unlike other type of gear, is not randomly generated. Each Legendary gear has one unique property, meaning said property cannot be substituted or found in any other gear, and one common property, which can be found in randomly generated Rare and Epic Gear and can be re-rolled.
Each piece of Legendary gear has a set of 3 Challenges, each upgrading the gear to level 20, 40, and level 60, from which the Legendary gear becomes viable for Scaled Upgrade. Each level of Challenge upgrade completed improves the power of a Legendary gear piece's unique property. If a piece of Legendary gear is looted above any level of Challenge, the challenge would be skipped, and the gear would have its special property grade set to the appropriate level. All pieces of Legendary gear are part of sets. Wearing 2 pieces of the same set would grant a bonus property to Talion, while wearing 4 pieces would grant another one along with the 2-pieces bonus.
Legendary Gear Acquisition[]
Tribe Sets[]
When a legendary captain is killed, they drop gear that's part of the set specific to their tribe. The category of gear dropped is dependent by the Advanced Class of the captain, with each tribe set varying in prerequisites. Note that the requirement to attain these gears is that a legendary captain has to be killed in your presence, regardless if its an ally or enemy. Dying in fight pits, or being Captains in Online Vendetta and Online Conquest counts towards attaining these legendary gears. The upgrades of all Tribe legendary gears involve recruiting any Nemesis of the corresponding tribe of a certain level in a descending order: level 20, level 40 and finally level 55.
Gear | Looted From | Unique Property |
---|---|---|
Darkest Sword | Slayer/Destroyer | Increase poison damage to enemies by 33% |
Darkest Dagger | Assassin | Increase poison damage to enemies by 33% |
Darkest Longbow | Marksman/Tracker | Increase poison damage to enemies by 33% |
Darkest Armor | Tank | X-50% chance enemies are poisoned when they hit you with melee attacks |
Darkest Cloak | Beastmaster/Berserker | Increase poison damage to enemies by 33% |
Darkest Rune | Commander/Trickster | Enemies remain poisoned 77% longer. |
Set Bonus |
|
Gear | Looted From | Unique Property |
---|---|---|
Sword of Beasts | Slayer/Destroyer | Reduces Call Mount cooldown by 14% |
Dagger of Beasts | Assassin/Berserker | Reduces Call Mount cooldown by 14% |
Bow of Beasts | Marksman/Tracker | Reduces Call Mount cooldown by 14% |
Armor of Beasts | Tank | Reduces Call Mount cooldown by 14% |
Cloak of Beasts | Beastmaster | Reduces Call Mount cooldown by 14% |
Rune of Beasts | Commander/Trickster | Reduces Call Mount cooldown by 14% |
Set Bonus |
|
Gear | Looted From | Unique Property |
---|---|---|
Threshing Sword | Slayer/Berserker | Each Glaive attack creates an explosion |
Threshing Dagger | Assassin/Tracker | Quick throw creates an explosion every 8 seconds |
Threshing Hammer | Marksman | Headshots have a 100% chance to create an explosion |
Threshing Armor | Tank/Destroyer | Defeated enemies have a 25% chance of exploding |
Threshing Cloak | Beastmaster/Trickster | Defeated enemies have a 25% chance of exploding |
Threshing Rune | Commander | Defeated enemies have a 25% chance of exploding |
Set Bonus |
|
Gear | Looted From | Unique Property |
---|---|---|
Raider's Sword | Slayer/Berserker | Enemies killed with Melee attacks have a 40% increased chance of dropping Mirian |
Raider's Dagger | Assassin/Tracker | Enemies killed with Stealth attacks have a 40% increased chance of dropping Mirian |
Raider's Hammer | Marksman | Enemies killed with Ranged attacks have a 40% increased chance of dropping Mirian |
Raider's Armor | Tank/Destroyer | Defeated enemies have a 25% increased chance of dropping Mirian |
Raider's Cloak | Beastmaster/Trickster | Picking up Mirian increases damage by 2% per Mirian gained for 20 seconds |
Raider's Rune | Commander | Enemies killed by Followers have a 40% increased chance of dropping Mirian |
Set Bonus |
|
Gear | Looted From | Unique Property |
---|---|---|
Sword of Horrors | Slayer/Destroyer | After a Brutal Execution, melee attacks inflict curse for 10 seconds |
Dagger of Horrors | Assassin/Berserker | Stealth Attacks make enemy heads explode, causing nearby enemies to flee |
Bow of Horrors | Marksman/Tracker | Charged headshots make enemy heads explode, causing nearby enemies to flee |
Armor of Horrors | Tank | Recover 10 Health per second when Cursed |
Cloak of Horrors | Beastmaster | Recover 10 Health per second when Cursed. |
Rune of Horrors | Commander/Trickster | Consume attacks make enemy heads explode, causing nearby enemies to flee |
Set Bonus |
|
Gear | Looted From | Unique Property |
---|---|---|
Sword of War | Slayer | Executions light enemies on Fire |
Dagger of War | Assassin/Tracker | Stealth Attacks light enemies on Fire |
Hammer of War | Marksman | Charged Ranged Attacks create fire explosions |
Armor of War | Tank/Destroyer | Recover 10 Health per second while on Fire |
Cloak of War | Beastmaster/Berserker | Recover 10 Health per second when Cursed. |
Rune of War | Commander/Trickster | Consume attacks make enemy heads explode, causing nearby enemies to flee |
Set Bonus |
|
Gear | Looted From | Unique Property |
---|---|---|
Blackguard Sword | Slayer/Destroyer | Sword attacks do 55% increased damage to Enraged enemies |
Blackguard Dagger | Assassin/Berserker | Stealth attacks do 200% increased stealth damage to Enraged enemies |
Blackguard Bow | Marksman/Tracker | Ranged attacks do 55% increased damage to Enraged enemies |
Blackguard Armor | Tank | 53% less damage from Enraged enemies |
Blackguard Cloak | Beastmaster | Allied beasts deal 100% increased damage against enraged enemies |
Blackguard Rune | Commander/Trickster | Followers deal 100% increased damage to enraged enemies |
Set Bonus |
|
Gear | Looted From | Unique Property |
---|---|---|
Blood Sword | Slayer/Berserker | Recover 15 Health when killing an enemy |
Blood Dagger | Assassin/Tracker | Recover 15 Health when killing an enemy |
Blood Longbow | Marksman | Recover 15 Health when killing an enemy |
Blood Armor | Tank/Destroyer | Recover 15 Health when killing an enemy |
Blood Cloak | Beastmaster/Trickster | Recover 15 Health when killing an enemy |
Blood Rune | Commander | Recover 15 Health when killing an enemy |
Set Bonus |
|
Unique Sets[]
There are a few Legendary sets that are not gained by killing legendary captains, and are instead acquired through other means.
Bright Lord's Set[]
The Bright Lord's set gears can be attained by opening Ithildin Doors and Completing "Shadow of the Past" Quest. Its upgrade challenge involves recruiting Nemesis of fixed levels, from level 20, 40 and lastly level 55.
Note: any mention of "Elven Rage" can be substituted for the new ultimate ability gained at the end of act 3.
Gear | Gained From | Unique Property |
---|---|---|
Bright Lord's Sword | Gorgoroth's Ithildin Door | Gain 20 Wrath after performing an Ice Storm Finisher |
Bright Lord's Dagger | Seregost's Ithildin Door | Gain 30 Wrath when performing Stealth Kills on Frozen enemies |
Bright Lord' Bow | Nurnen's Ithildin Door | Recover 15 Health when killing an enemy |
Bright Lord's Hammer | Achieve Gold on all Shadow of the Past quest | Charged Ranged attacks Freeze nearby enemies |
Bright Lord's Armor | Minas Ithil's Ithildin Door | Gain 3 Wrath when getting hit |
Bright Lord's Cloak | Cirith Ungol's Ithildin Door | Gain 1.0 Wrath when killing Frozen enemies |
Bright Lord's Rune | Achieve at least Bronze on all Shadow of the Past quest | Gain 1.0 Wrath when killing Frozen enemies |
Set Bonus |
|
Vengeance Set[]
This set's gear must be obtained by successfully finishing objectives in Online Vendetta missions, and the upgrades follow this convention, with requirements on increasing level of target the higher the upgrade level. This set's gear is unobtainable when playing offline.
Gear | Prerequisites | Unique Property |
---|---|---|
Sword of Vengeance | Complete your first Online Vendetta | Melee damage dealt increases by 33% if your Health is below 35% |
Dagger of Vengeance | Kill an Online Vendetta target with Stealth Attack | Stealth damage dealt increases by 33% if your Health is below 35% |
Longbow of Vengeance | Kill an Online Vendetta target with a Ranged Attack | Ranged damage dealt increases by 33% if your Health is below 35% |
Armor of Vengeance | Kill an Online Vendetta target while your health is above 80% | Damage dealt increases by 15% if your Health is below 35% |
Cloak of Vengeance | Kill an Online Vendetta target while mounted | Damage dealt increases by 15% if your Health is below 35% |
Rune of Vengeance | Recruit an Online Vendetta target | Damage dealt increases by 15% if your Health is below 35% |
Set Bonus |
|
Nazgul Set[]
This set is obtained by finishing the story's final chapters. The Nazgul set has two options for the Armor slot, and several options for the Cloak slot.
Gear | Gained From | Unique Property |
---|---|---|
Urfael | Progress in the story | Grunts killed by Melee attacks have a 25% chance to resurrect as allies |
Acharn | Progress in the story | Grunts killed by Stealth attacks have a 50% chance to resurrect as allies |
Helm's Hammer | Progress in the story | Charged Hammer throws heal nearby undead allies |
Servant's Armor | Progress in the story | Damage from undead is reduced by 66% Second Power |
Servant's Blackened Armor | Progress in the story | Allied Grunts have a 40% chance to resurrect when killed. |
Dark Embrace | Progress in the story | Raise Dead causes enemies to flee in terror |
Mask of the Undying | Progress in the story | Waters of Lorien and Spectral Dash cost no focus and give a 33% bonus to Melee and Stealth damage for 5 seconds |
Mask of the Empress | Progress in the story | Gain 1.0 Wrath when killing Frozen enemies |
Mask of the General | Progress in the story | Consume and Drain kills cause a Curse explosion |
Mask of the Fell Rider | Progress in the story | Graug Call summons an elemental Graug |
Mask of the High King | Progress in the story | Raise Dead summons Gondorian Wights. A double charge of Might summons six Wights, a single charge summons three. Using Raise Dead causes previously summoned Wights to De-spawn. Raise Dead still can resurrect Ologs, Beasts and Captains. |
Isildur's Ring | Progress in the story |
|
Set Bonus |
|
Blade of Galadriel[]
Gear is managed differently in the Blade of Galadriel DLC , with the whole DLC being essentially a more streamlined experience than Shadow of War's main campaign. For one, randomly generated gear, re-rolls and scaled upgrade does not exist and are instead replaced with fixed gear pieces that scales to a predetermined level. Gear cannot be destroyed. Mirian and Conventional Gem Stones are also absent in the DLC. Eltariel's ranged weapon roster is composed of only one type of bow which functions similarly to Talion's regular bow.
Light Gems[]
The three type of modification gem in Shadow of War are replaced by a single type of Light Gem which gives different augmentation depending on the slots they are equipped in. Since it is the only type of Gem, creating 6 Perfect gems and equipping each to a slot is the peak improvement to Eltariel's performance.
Gears | Effect | Regular | Carved | Polished | Refined | Perfect |
---|---|---|---|---|---|---|
Weapons | Increase Critical Damge with this weapon | 20% | 40% | 60% | 80% | 100% |
Armor and Cloak | Increase healing rate of healing abilities | 40% | 80% | 120% | 160% | 200% |
Rune | Increase Light added to enemies | 10% | 20% | 30% | 40% | 50% |
Sets[]
Elven Huntress Set is Eltariel's startring gear and the lowest scaled set in the DLC, starting at level 25 and rise to level 30 when upgraded. It gives Eltariel several basic skills that can be useful for early enemies and grunts.
Gear | Property | |
---|---|---|
Huntress' Blade |
| |
Huntress' Dagger |
| |
Huntress' Bow |
| |
Huntress' Armor |
| |
Huntress' Cloak |
| |
Huntress' Rune |
| |
Set Bonus | None |
Fire Chaser Set revolves around fire element and Might, and the upgrade challenges involve feats of defeating and sabotaging enemy that are on fire. Each piece is obtained from killing one of Six Legendary Feral Uruks in Gorgoroth. The gear scales at level 30 and upgrades into level 35.
Gear | Property | |
---|---|---|
Fire Chaser's Blade |
| |
Fire Chaser's Dagger |
| |
Fire Chaser's Bow |
| |
Fire Chaser's Armor |
| |
Fire Chaser's Cloak |
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Fire Chaser's Rune |
| |
Set Bonus |
|
Ice Stalker's set focuses on Ice and on a lesser degree, Curse. The upgrade challenges thus revolves around sabotaging and defeating Frozen enemies. Each piece is held by a Legendary Marauder Uruk in Seregost. The gears start at level 30 and gets to level 35.
Gear | Property | |
---|---|---|
Ice Stalker's Blade |
| |
Ice Stalker's Dagger |
| |
Ice Stalker's Bow |
| |
Ice Stalker's Armor |
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Ice Stalker's Cloak |
| |
Ice Stalker's Rune |
| |
Set Bonus |
|
Beast Hunter's Set focuses on killing and dominating Beasts of Mordor. Challenges for upgrades involve killing beasts, or using them to your advantage. Each piece is kept by a Legendary Machine Uruk in Cirith Ungol. The gears are looted at level 30 and scales to level 35 once upgraded.
Gear | Property | |
---|---|---|
Beast Hunter's Blade |
| |
Beast Hunter's Dagger |
| |
Beast Hunter's Bow |
| |
Beast Hunter's Armor |
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Beast Hunter's Cloak |
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Beast Hunter's Rune |
| |
Set Bonus |
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Serpent Tamer's Set: This set focuses on poison and Might gain. Challenges involving poisoning enemies and killing enemies that are poisoned. Each Piece is kept by a Legendary Dark Uruk in Nurnen. The gears are looted at level 30 and upgrades into level 35.
Gear | Property | |
---|---|---|
Serpent Tamer's Blade |
| |
Serpent Tamer's Dagger |
| |
Serpent Tamer's Bow |
| |
Serpent Tamer's Armor |
| |
Serpent Tamer's Cloak |
| |
Serpent Tamer's Rune |
| |
Set Bonus |
|
Light Bringer's Set: The Light Bringer's set focuses on enhancing Elatriel's Light abilities to a deadlier degree. It is the highest scaled gear set in the DLC, looted at level 35 and upgrades into level 40, thus also giving them the highest basic attribute over all attainable gears. Attaining the Ligh Bringer's Gear involve defeating all Legendary Uruks in the DLC, which cluminates in a duel against Ratak the Lawless. The gear is very useful in the final fights of the DLC, as all other aspect and elements enhanced by othe gears (Fire, Frost, Poison and Beast) are useless against the Nazgul.
Gear | Looted From | Property |
---|---|---|
Light Bringer's Blade | Defeat Ratak the Lawless |
|
Light Bringer's Dagger | Defeat Ratak the Lawless |
|
Light Bringer's Bow | Defeat all Legendary Marauder Nemsis in Seregost |
|
Light Bringer's Armor | Defeat all Legendary Dark Nemesis in Nurnen |
|
Light Bringer's Cloak | Defreat all Legendary Feral Nemesis in Gorgoroth |
|
Light Bringer's Rune | Defeat all Legendary Machine Nemesis in Cirith Ungol |
|
Set Bonus |
|
Desolation of Mordor[]
The second story expansion deviates further from the main campaign, removing equipment variety, Gemstones and conventional upgrade altogether while implementing the Augmentation system.
Baranor, like Talion and Eltariel, has his six attributes governed by six part of gear loadout, but players can't find new gears to modify or enhance his combat performance and instead must improve them through Augmentations, which are upgrades and modifiers that can be looted from Captains, treasure Uruks and bodies of Uruks in the field.
Each gear can hold up to 8 types of Augmentations, and each augmentations are especially set for a type of gear. Augmentations themselves can be divided roughly into two types:
- The common Augmentation which enhance the basic attribute boost a gear governs. These Augmentations are stackable, meaning duplicates will instead enhance the existing ones when applied and do not take up new slots.
- Epic and Legendary Augmentations cover a wide variety of Augmentation that could either add, modify or change the property of Baranor's ability and/or attributes. These Augmentation could have effects that completely enhance Baranor's performance, or have extreme effects that while can be very useful, also comes with setbacks (eg. Cutting Baranor's health in half, removing damage from Steel Bolts).