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Middle-earth: Shadow of War introduces some RPG customization mechanics in the form of "Gear", which functions as equipment that affects Talion's performance and abilities and offer wide selection in gameplay approach. Gear is forged whenever a captain is killed. The level and quality of the gear is determined by the level and title of the captain when they are killed. 

Categories[]

There are eight types of gear and six gear slots, each for a specific types of gear.

Swords determine the damage dealt by Talion's basic attacks, Counters, Executions and Glaive Attack. Swords tend to have special effects relating to open, melee combat.

Daggers determine damage dealt Stealth and Ground Executions. Daggers tend to have effects relating to Stealth Kills and Quick Throw.

Hammers, Bows and, Longbows all fit in the ranged slot and determine the damage of Ranged Attacks, including Power Shot. Ranged weapons tend to have effects related to the effects of their projectile, or bonuses gained from hitting enemies with them. Ranged equipment have varying ammunition limit, which may increase when the gear is leveled up. Ranged weapons come in three different types that differ in their charged effects:

  • Bows do not have any special property to their Charged Shots.
  • Longbow's charged projectile pierces through the target and hits anyone and anything further beyond within its trajectory.
  • Hammer's charged projectile causes an AoE blast that staggers enemies around the impact. The blast is indiscriminate and damages Talion's allies and enemies alike. A hammer's charged headshots are also strong enough to knock Uruk captains off their foot.

Armor determines the player's maximum Health. Armor tends to have effects that are related to damage received, immunities, and perks that activate after taking damage.

Cloaks determine the effectiveness of the player's stealth. Cloaks tend to have effects related to stealth and stealth abilities.

Runes are unlocked after recovering the New Ring and determine the player's maximum focus. Runes tend to have effects relate to followers and their abilities.

Upgrade and Modification[]

Scaled Upgrade[]

All gear that is below Talion's level and currently has no uncompleted challenge can be upgraded by spending Mirian. The equipment will automatically have its basic attribute scaled to the appropriate level, while special properties of Rare, Epic and Legendary gears will remain the same.

Destroying Gear[]

Gear, with the exception of Unique Legendary sets and Talion's starting gear, can be destroyed and exchanged with Mirian.

Gemstones[]

Each gear slot has corresponding gemstone slot that adds useful effects to help Talion's performance. These gemstones are divided into Warrior Gem, which gives attack boosts related effects; Life gem, which has health-increasing and health-stealing effects; and Wealth gem, which gives various bonuses depending on which slot its put in. Gems can be looted from treasure-carrying Uruks or collected as rewards from doing missions.

Gemstones are also available in different grades from Regular, Carved, Polished, Refined and Perfect, in descending order. Higher grades gems gives greater effects, but are more difficult to obtain. Player can create a higher grade gem by sacrificing three gems of one rank below it. This means, not accounting for higher-grade gem drops, to create one Perfect Gem alone requires players to collect 81 Regular grade gems of the same type.

Warrior's Gem
Gear Effects Regular Carved Polished Refined Perfect
Weapon Increase Damage inflicted with this weapon 10% 15% 20% 25% 30%
Armor and Cloak Increase all Damage inflicted by Talion 5.0% 7.5% 10.0% 12.5% 15.0%
Rune Increase Damage inflicted by followers 10% 15% 20% 25% 30%


Life Gem
Gear Effects Regular Carved Polished Refined Perfect
Weapon Increase Health stolen by this weapon 4% 8% 12% 16% 20%
Armor and Cloak Increase maximum Health 10% 15% 20% 25% 30%
Rune Reduced Damage to followers 10% 15% 20% 25% 30%


Wealth Gem
Gear Effects Regular Carved Polished Refined Perfect
Weapon Increase chance that enemy killed with this weapon to drop Mirian 5.0% 7.5% 10.0% 12.5% 15.0%
Armor and Cloak Increase XP earned 5.0% 7.5% 10.0% 12,5% 15.0%
Rune Captains gain level when recruited 1 2 3 4 5

Sword Breakers[]

When Talion is killed by an Olog-hai, there is a chance that the Olog will break Talion's sword, rendering it inaccessible. However, when the Olog that broke the sword is killed, Talion can recover it, and it's level will increase by 5. Swords can be broken and reforged any number of times, but it will not be upgraded past level 90.

Types of Gear[]

Common[]

Common gear is looted from ordinary Nemeses. Common gear only has basic attributes and lacks any special properties. It has no advantages above higher tier gear but can be upgraded without finishing prerequisite objectives.

Rare and Epic[]

Rare and Epic gear is looted from Rare and Epic Nemeses. Rare and Epic Gear has special properties that can be unlocked by accomplishing a challenge necessary to unlock the effect, with Rare gear having one effect and Epic gear having two effects. The gear has to be equipped when accomplishing said challenges for the game to consider it as completed. After the challenge is complete, the gear then can be upgraded for the first time, unlocking its potential while also having its level increased. Completing a Rare/Epic gear challenge also makes it liable for Scaled Upgrade.

Legendary[]

Legendary Gear is powerful gear with unique and predetermined powers which, unlike other type of gear, is not randomly generated. Each Legendary gear has one unique property, meaning said property cannot be substituted or found in any other gear, and one common property, which can be found in randomly generated Rare and Epic Gear and can be re-rolled.

Each piece of Legendary gear has a set of 3 Challenges, each upgrading the gear to level 20, 40, and level 60, from which the Legendary gear becomes viable for Scaled Upgrade. Each level of Challenge upgrade completed improves the power of a Legendary gear piece's unique property. If a piece of Legendary gear is looted above any level of Challenge, the challenge would be skipped, and the gear would have its special property grade set to the appropriate level. All pieces of Legendary gear are part of sets. Wearing 2 pieces of the same set would grant a bonus property to Talion, while wearing 4 pieces would grant another one along with the 2-pieces bonus.

Legendary Gear Acquisition[]

Tribe Sets[]

When a legendary captain is killed, they drop gear that's part of the set specific to their tribe. The category of gear dropped is dependent by the Advanced Class of the captain, with each tribe set varying in prerequisites. Note that the requirement to attain these gears is that a legendary captain has to be killed in your presence, regardless if its an ally or enemy. Dying in fight pits, or being Captains in Online Vendetta and Online Conquest counts towards attaining these legendary gears. The upgrades of all Tribe legendary gears involve recruiting any Nemesis of the corresponding tribe of a certain level in a descending order: level 20, level 40 and finally level 55.


====Darkest Set (Dark Tribe)====
Gear Looted From Unique Property
Darkest Sword Slayer/Destroyer Increase poison damage to enemies by 33%
Darkest Dagger Assassin Increase poison damage to enemies by 33%
Darkest Longbow Marksman/Tracker Increase poison damage to enemies by 33%
Darkest Armor Tank X-50% chance enemies are poisoned when they hit you with melee attacks
Darkest Cloak Beastmaster/Berserker Increase poison damage to enemies by 33%
Darkest Rune Commander/Trickster Enemies remain poisoned 77% longer.
Set Bonus
  • 2 pieces: Gain 1 Might when enemies take damage from your poison
  • 4 pieces: All attacks have a 15% chance to inflict an explosive poison on grunts


====Beast Set (Feral Tribe)====
Gear Looted From Unique Property
Sword of Beasts Slayer/Destroyer Reduces Call Mount cooldown by 14%
Dagger of Beasts Assassin/Berserker Reduces Call Mount cooldown by 14%
Bow of Beasts Marksman/Tracker Reduces Call Mount cooldown by 14%
Armor of Beasts Tank Reduces Call Mount cooldown by 14%
Cloak of Beasts Beastmaster Reduces Call Mount cooldown by 14%
Rune of Beasts Commander/Trickster Reduces Call Mount cooldown by 14%
Set Bonus
  • 2 pieces: Shadow Mount unbroken Graugs.
  • 4 pieces: Shadow Mount unbroken Drakes.


====Threshing Set (Machine Tribe)====
Gear Looted From Unique Property
Threshing Sword Slayer/Berserker Each Glaive attack creates an explosion
Threshing Dagger Assassin/Tracker Quick throw creates an explosion every 8 seconds
Threshing Hammer Marksman Headshots have a 100% chance to create an explosion
Threshing Armor Tank/Destroyer Defeated enemies have a 25% chance of exploding
Threshing Cloak Beastmaster/Trickster Defeated enemies have a 25% chance of exploding
Threshing Rune Commander Defeated enemies have a 25% chance of exploding
Set Bonus
  • 2 pieces: Call Followers summons Sappers and Iron Guard summons more Sappers
  • 4 pieces: Elven Light also scatters explosives around you


====Raider Set (Marauder Tribe)====
Gear Looted From Unique Property
Raider's Sword Slayer/Berserker Enemies killed with Melee attacks have a 40% increased chance of dropping Mirian
Raider's Dagger Assassin/Tracker Enemies killed with Stealth attacks have a 40% increased chance of dropping Mirian
Raider's Hammer Marksman Enemies killed with Ranged attacks have a 40% increased chance of dropping Mirian
Raider's Armor Tank/Destroyer Defeated enemies have a 25% increased chance of dropping Mirian
Raider's Cloak Beastmaster/Trickster Picking up Mirian increases damage by 2% per Mirian gained for 20 seconds
Raider's Rune Commander Enemies killed by Followers have a 40% increased chance of dropping Mirian
Set Bonus
  • 2 pieces: Picking up Mirian increases damage by 2% per Mirian gained for 20 seconds.
  • 4 pieces: Picking up Mirian recovers 2 Health per Mirian gained.


====Horror Set (Terror Tribe)====
Gear Looted From Unique Property
Sword of Horrors Slayer/Destroyer After a Brutal Execution, melee attacks inflict curse for 10 seconds
Dagger of Horrors Assassin/Berserker Stealth Attacks make enemy heads explode, causing nearby enemies to flee
Bow of Horrors Marksman/Tracker Charged headshots make enemy heads explode, causing nearby enemies to flee
Armor of Horrors Tank Recover 10 Health per second when Cursed
Cloak of Horrors Beastmaster Recover 10 Health per second when Cursed.
Rune of Horrors Commander/Trickster Consume attacks make enemy heads explode, causing nearby enemies to flee
Set Bonus
  • 2 pieces:  Quick Throw instantly kills fleeing Grunts
  • 4 pieces: Recover 100 Health when killing a fleeing enemy


====War Set (Warmonger Tribe)====
Gear Looted From Unique Property
Sword of War Slayer Executions light enemies on Fire
Dagger of War Assassin/Tracker Stealth Attacks light enemies on Fire
Hammer of War Marksman Charged Ranged Attacks create fire explosions
Armor of War Tank/Destroyer Recover 10 Health per second while on Fire
Cloak of War Beastmaster/Berserker Recover 10 Health per second when Cursed.
Rune of War Commander/Trickster Consume attacks make enemy heads explode, causing nearby enemies to flee
Set Bonus
  • 2 pieces: Recover 50 Health when killing an enemy that is on fire.
  • 4 pieces: When on fire, Talion periodically explodes, creating burst of flame.


====Blackguard Set (Outlaw Tribe)====
Gear Looted From Unique Property
Blackguard Sword Slayer/Destroyer Sword attacks do 55% increased damage to Enraged enemies
Blackguard Dagger Assassin/Berserker Stealth attacks do 200% increased stealth damage to Enraged enemies
Blackguard Bow Marksman/Tracker Ranged attacks do 55% increased damage to Enraged enemies
Blackguard Armor Tank 53% less damage from Enraged enemies
Blackguard Cloak Beastmaster Allied beasts deal 100% increased damage against enraged enemies
Blackguard Rune Commander/Trickster Followers deal 100% increased damage to enraged enemies
Set Bonus
  • 2 pieces: 25% chance to inflict Fire, Poison, Frost or Curse upon enemies on a hit
  • 4 pieces: Follower attacks have a 20% chance to inflict Fire, Poison, Frost, or Curse on enemies


====Blood Set (Slaughter Tribe)====
Gear Looted From Unique Property
Blood Sword Slayer/Berserker Recover 15 Health when killing an enemy
Blood Dagger Assassin/Tracker Recover 15 Health when killing an enemy
Blood Longbow Marksman Recover 15 Health when killing an enemy
Blood  Armor Tank/Destroyer Recover 15 Health when killing an enemy
Blood Cloak Beastmaster/Trickster Recover 15 Health when killing an enemy
Blood Rune Commander Recover 15 Health when killing an enemy
Set Bonus
  • 2 pieces:Slowly drains Health, but damage is increased by 40% after a Drain or Dominate
  • 4 pieces: Having Followers nearby increases your damage by 40%, but their Health constantly drains. Note: Consider utilizing Lifeblood to counteract the drain.

Unique Sets[]

There are a few Legendary sets that are not gained by killing legendary captains, and are instead acquired through other means.

Bright Lord's Set[]

The Bright Lord's set gears can be attained by opening Ithildin Doors and Completing "Shadow of the Past" Quest. Its upgrade challenge involves recruiting Nemesis of fixed levels, from level 20, 40 and lastly level 55.

Note: any mention of "Elven Rage" can be substituted for the new ultimate ability gained at the end of act 3.

Gear Gained From Unique Property
Bright Lord's Sword Gorgoroth's Ithildin Door Gain 20 Wrath after performing an Ice Storm Finisher
Bright Lord's Dagger Seregost's Ithildin Door Gain 30 Wrath when performing Stealth Kills on Frozen enemies
Bright Lord' Bow Nurnen's Ithildin Door Recover 15 Health when killing an enemy
Bright Lord's Hammer Achieve Gold on all Shadow of the Past quest Charged Ranged attacks Freeze nearby enemies
Bright Lord's  Armor Minas Ithil's Ithildin Door Gain 3 Wrath when getting hit
Bright Lord's Cloak Cirith Ungol's Ithildin Door Gain 1.0 Wrath when killing Frozen enemies
Bright Lord's Rune Achieve at least Bronze on all Shadow of the Past quest Gain 1.0 Wrath when killing Frozen enemies
Set Bonus
  • 2 pieces:Gain Wrath 50% faster, but Elven Rage lasts half as long
  • 4 pieces: Replenish all Elf-Shot after killing an enemy in Elven Rage


Vengeance Set[]

This set's gear must be obtained by successfully finishing objectives in Online Vendetta missions, and the upgrades follow this convention, with requirements on increasing level of target the higher the upgrade level. This set's gear is unobtainable when playing offline.

Gear Prerequisites Unique Property
Sword of Vengeance Complete your first Online Vendetta Melee damage dealt increases by 33% if your Health is below 35%
Dagger of Vengeance Kill an Online Vendetta target with Stealth Attack Stealth damage dealt increases by 33% if your Health is below 35%
Longbow of Vengeance Kill an Online Vendetta target with a Ranged Attack Ranged damage dealt increases by 33% if your Health is below 35%
Armor of Vengeance Kill an Online Vendetta target while your health is above 80% Damage dealt increases by 15% if your Health is below 35%
Cloak of Vengeance Kill an Online Vendetta target while mounted Damage dealt increases by 15% if your Health is below 35%
Rune of Vengeance Recruit an Online Vendetta target Damage dealt increases by 15% if your Health is below 35%
Set Bonus
  • 2 pieces: If Might is insufficient, perform attacks attacks that require Might by consuming 40% of your max Health instead
  • 4 pieces: If you have no Elf-shot, you can perform ranged attacks by consuming 25% of your max Health instead.


Nazgul Set[]

This set is obtained by finishing the story's final chapters. The Nazgul set has two options for the Armor slot, and several options for the Cloak slot.

Gear Gained From Unique Property
Urfael Progress in the story Grunts killed by Melee attacks have a 25% chance to resurrect as allies
Acharn Progress in the story Grunts killed by Stealth attacks have a 50% chance to resurrect as allies
Helm's Hammer Progress in the story Charged Hammer throws heal nearby undead allies
Servant's Armor Progress in the story Damage from undead is reduced by 66% Second Power
Servant's Blackened Armor Progress in the story Allied Grunts have a 40% chance to resurrect when killed.
Dark Embrace Progress in the story Raise Dead causes enemies to flee in terror
Mask of the Undying Progress in the story Waters of Lorien and Spectral Dash cost no focus and give a 33% bonus to Melee and Stealth damage for 5 seconds
Mask of the Empress Progress in the story Gain 1.0 Wrath when killing Frozen enemies
Mask of the General Progress in the story Consume and Drain kills cause a Curse explosion
Mask of the Fell Rider Progress in the story Graug Call summons an elemental Graug
Mask of the High King Progress in the story Raise Dead summons Gondorian Wights. A double charge of Might summons six Wights, a single charge summons three. Using Raise Dead causes previously summoned Wights to De-spawn. Raise Dead still can resurrect Ologs, Beasts and Captains.
Isildur's Ring Progress in the story
  • Increased Raise Dead Radius
  • 65% increased damage dealt by Undead followers
Set Bonus
  • 2 pieces: Call Followers and Iron Guard summon revenants
  • 4 pieces: Restore 20 Health when a nearby Undead follower dies


Blade of Galadriel[]

Gear is managed differently in the Blade of Galadriel DLC , with the whole DLC being essentially a more streamlined experience than Shadow of War's main campaign. For one, randomly generated gear, re-rolls and scaled upgrade does not exist and are instead replaced with fixed gear pieces that scales to a predetermined level. Gear cannot be destroyed. Mirian and Conventional Gem Stones are also absent in the DLC. Eltariel's ranged weapon roster is composed of only one type of bow which functions similarly to Talion's regular bow.

Light Gems[]

The three type of modification gem in Shadow of War are replaced by a single type of Light Gem which gives different augmentation depending on the slots they are equipped in. Since it is the only type of Gem, creating 6 Perfect gems and equipping each to a slot is the peak improvement to Eltariel's performance.

Gears Effect Regular Carved Polished Refined Perfect
Weapons Increase Critical Damge with this weapon 20% 40% 60% 80% 100%
Armor and Cloak Increase healing rate of healing abilities 40% 80% 120% 160% 200%
Rune Increase Light added to enemies 10% 20% 30% 40% 50%

Sets[]

Elven Huntress Set is Eltariel's startring gear and the lowest scaled set in the DLC, starting at level 25 and rise to level 30 when upgraded. It gives Eltariel several basic skills that can be useful for early enemies and grunts.

Elven Huntress Set
Gear Property
Huntress' Blade
  • Critical Melee attacks infuse targetss with 25 Light.
  • 7% Critical Hit chance.
Huntress' Dagger
  • Stealth Attacks infuse enemy with 100 Light.
  • Gain 4 Wrath on a Stealth Kill.
Huntress' Bow
  • Headshot infuse target with 25 Light.
  • Gain 100 Focus when killing a Blinded enemy.
Huntress' Armor
  • Gain Might each time you are damaged in combat.
  • 1.5% health recovery per second when Wrath is full.
Huntress' Cloak
  • Become undetected after remaining motionless for 6 seconds.
  • 27% less damage from Ranged attack.
Huntress' Rune
  • Recover a Elf-Shot after activating Elven Rage.
  • Gain 4 Wrath when killing a Blinded enemy.
Set Bonus None


Fire Chaser Set revolves around fire element and Might, and the upgrade challenges involve feats of defeating and sabotaging enemy that are on fire. Each piece is obtained from killing one of Six Legendary Feral Uruks in Gorgoroth. The gear scales at level 30 and upgrades into level 35.

Fire Chaser Set
Gear Property
Fire Chaser's Blade
  • 100% increased damage to enemies that are on fire
  • Gain Might from each Counter
Fire Chaser's Dagger
  • Light Trap Creates a fire explosion
  • 7 Might gain for every Uruk made to flee with Brutalize
Fire Chaser's Bow
  • Charged bow shots against Blinded enemies create Fire explosions
  • 3% increased Ranged damage for each Elf-shot below capacity
Fire Chaser's Armor
  • Creates a Fire Explosion when you are set on fire
  • Gain 4 Wrath when enemy is killed by Fire
Fire Chaser's Cloak
  • Shield unleashes a fiery explosion when you are attacked
  • 17 Health recovery per kill
Fire Chaser's Rune
  • 100% more Light added to enemies who are on Fire
  • Gain 15 Might when enemy is set on fire
Set Bonus
  • 2 pieces: Elven Light sets enemies on Fire, instead of infusing them with Light and Blinding them.
  • 4 pieces:Killing Blinded enemies creates a fire explosion.


Ice Stalker's set focuses on Ice and on a lesser degree, Curse. The upgrade challenges thus revolves around sabotaging and defeating Frozen enemies. Each piece is held by a Legendary Marauder Uruk in Seregost. The gears start at level 30 and gets to level 35.

Ice Stalker Set
Gear Property
Ice Stalker's Blade
  • Perfect Counter Freezes enemies
  • 100% increased melee damage to Cursed and Frozen enemies
Ice Stalker's Dagger
  • Light bolt creates a freezing cone instead
  • Brutalize causes more enemies to flee
Ice Stalker's Bow
  • Pinning shot Freezes enemies completely
  • 37% chance charged a head explosion, making nearby enemies flee
Ice Stalker's Armor
  • While Cursed, gain 30 Wrath per second
  • Recover 75 health when a Frozen enemy is killed
Ice Stalker's Cloak
  • Become invisible for 10 seconds when cursed
  • Increase max Elf-shot by 4
Ice Stalker's Rune
  • 100% increased Light added to frozen enemies
  • Increase duration of Elven rage by 30%
Set Bonus
  • 2 pieces: Ranged attacks with a bow shatter frozen enemies for heavy damage.
  • 4 pieces: Unleash a Frost explosion when cursed.


Beast Hunter's Set focuses on killing and dominating Beasts of Mordor. Challenges for upgrades involve killing beasts, or using them to your advantage. Each piece is kept by a Legendary Machine Uruk in Cirith Ungol. The gears are looted at level 30 and scales to level 35 once upgraded.

Beast Hunter Set
Gear Property
Beast Hunter's Blade
  • 250% increased melee damage against beasts
  • Well-timed counters instantly kill enemy grunts. Ineffective against Captains and Beasts
Beast Hunter's Dagger
  • Light trap kills Beasts
  • Gain Might for each kill while remaining undetected
Beast Hunter's Bow
  • 60% increased ranged damage against Beasts
  • Elven Star dominates unbroken Beasts
Beast Hunter's Armor
  • Reduces damage from Beasts by 40%
  • Devour attacks recover more Health for mounted Beasts
Beast Hunter's Cloak
  • Mounts take 50% less damage
  • Perform Mounted attacks requiring Might by consuming 25% of your Mount's max Health instead
Beast Hunter's Rune
  • Mounts deal 50% more damage
  • Mount gain 4 Might per second
Set Bonus
  • 2 pieces: Cone of Light deals damage to enemy Beasts
  • 4 pieces:All nearby beasts are dominated while you are mounted

Serpent Tamer's Set: This set focuses on poison and Might gain. Challenges involving poisoning enemies and killing enemies that are poisoned. Each Piece is kept by a Legendary Dark Uruk in Nurnen. The gears are looted at level 30 and upgrades into level 35.

Serpent Tamer Set
Gear Property
Serpent Tamer's Blade
  • Melee kills against Blinded enemies create Poison explosions
  • Gain 15 Might when an enemy is Poisoned
Serpent Tamer's Dagger
  • Your Stealth Attacks always apply poison
  • Recover all Health and gain full Might after Stealth Killing a Captain
Serpent Tamer's Bow
  • Elven Star Creates a poison explosion
  • Enemies Poisoned by grog barrels spread Poison
Serpent Tamer's Armor
  • Reduces damage from Beasts by 40%
  • Devour attacks recover more Health for mounted Beasts
Serpent Tamer's Cloak
  • Recover 50 Health per second while Poisoned
  • Recover all Health after a successful Stealth kill
Serpent Tamer's Rune
  • 100% increased Light added to Poisoned enemies
  • Increases Poison damage to enemies by 75%
Set Bonus
  • 2 pieces: Attacks have a 100% chance to inflict poison when your Health is low.
  • 4 pieces:Orcs Poisoned by you have a chance to spread the poison to nearby enemies.


Light Bringer's Set: The Light Bringer's set focuses on enhancing Elatriel's Light abilities to a deadlier degree. It is the highest scaled gear set in the DLC, looted at level 35 and upgrades into level 40, thus also giving them the highest basic attribute over all attainable gears. Attaining the Ligh Bringer's Gear involve defeating all Legendary Uruks in the DLC, which cluminates in a duel against Ratak the Lawless. The gear is very useful in the final fights of the DLC, as all other aspect and elements enhanced by othe gears (Fire, Frost, Poison and Beast) are useless against the Nazgul.

Light Bringer Set Set
Gear Looted From Property
Light Bringer's Blade Defeat Ratak the Lawless
  • Melee attacks against Blinded enemies create Light explosions
  • Melee attcak has 13% Higher Critical Hit chance
Light Bringer's Dagger Defeat Ratak the Lawless
  • Vanish for 10 seconds after a Brutalize kill
  • Increase duration of Elven Rage by 30%
Light Bringer's Bow Defeat all Legendary Marauder Nemsis in Seregost
  • Replenish Elf-shot when killing a Blinded enemy
  • Focus is consumed at a slower rate while in the air
Light Bringer's Armor Defeat all Legendary Dark Nemesis in Nurnen
  • Shield unleashes a light explosions when you are attacked
  • 33% Melee attacks are Critical Hits when Health is Full
Light Bringer's Cloak Defreat all Legendary Feral Nemesis in Gorgoroth
  • Radiance duration increases by 100%
  • 75% increase to Stealth Attack damage while invisible
Light Bringer's Rune Defeat all Legendary Machine Nemesis in Cirith Ungol
  • Elven Light also activates Radiance
  • Gain 10 Wrath when killing a Blinded enemy
Set Bonus
  • 2 pieces: Gain 10 Might while an enemy is Blinded.
  • 4 pieces:Perfect counter infuses enemies with Light.

Desolation of Mordor[]

The second story expansion deviates further from the main campaign, removing equipment variety, Gemstones and conventional upgrade altogether while implementing the Augmentation system.

Baranor, like Talion and Eltariel, has his six attributes governed by six part of gear loadout, but players can't find new gears to modify or enhance his combat performance and instead must improve them through Augmentations, which are upgrades and modifiers that can be looted from Captains, treasure Uruks and bodies of Uruks in the field.

Each gear can hold up to 8 types of Augmentations, and each augmentations are especially set for a type of gear. Augmentations themselves can be divided roughly into two types:

  • The common Augmentation which enhance the basic attribute boost a gear governs. These Augmentations are stackable, meaning duplicates will instead enhance the existing ones when applied and do not take up new slots.
  • Epic and Legendary Augmentations cover a wide variety of Augmentation that could either add, modify or change the property of Baranor's ability and/or attributes. These Augmentation could have effects that completely enhance Baranor's performance, or have extreme effects that while can be very useful, also comes with setbacks (eg. Cutting Baranor's health in half, removing damage from Steel Bolts).
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